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Archive for the Gambling Tips category

April 23rd, 2008

Craps Secrets Don’t Pass Parlay

Posted in Gambling Tips by Diana Sterling
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How about the secrets of the Don’t Pass Parlay?

Don’t betting is becoming more popular now, thanks to charting the tables and qualifying the shooters. A lot of bettors will start out on the pass line, but if a less than stellar shooter comes up to bat, many bettors will switch to the don’t side.

Wanna know how craps pros maximum their profits by using a don’t pass parlay?

Let’s find out now how they do it – and how you can do it too!

You will begin betting after a shooter has made two points in a row. Then, just make a don’t-pass bet for two units. If you win this bet, make another don’t-pass for four units. When you win this second bet, make another four unit don’t-pass along with a don’t-come bet for two units and take max odds. If these two are won, make another don’t-pass bet of four units, along with two don’t-come bets, both with maximum odds. When you win all three of these bets you are finished, and you need to wait for another two pass line wins to begin again.

Now, a lot can happen to the two or three bets you have on the layout, as you can win some and lose others. You must keep track of all of your bets. Three bets are pretty easy to track, once you get used to it, but you might want to start out with a pen and paper.

If you lose a don’t-pass bet, just go down one unit and bet again. So if you are at two units and lose, go down to one unit. If you are at four units and lose, go down to three units. In this system, you should never add odds to your don’t-pass bet.

You will be adding odds to the don’t-come bets only. If you have just one two unit don’t-come bet with no odds and lose it, go down to one unit. If you have two units with odds, remove the odds next time. Conversely when you win either your don’t-pass or don’t-come bets, go up one unit.

So if you have one four unit don’t-pass and two don’t-come bets with double odds and if you win the don’t-pass but lose both don’t comes, you would bet five units on the don’t-pass and two don’t-come bets (two units each) with no odds.

Your game is over when you win the entire series of one don’t-pass and two don’t-come bets, eventually with double odds.

Any loss (even the come-outs) counts as a loss and any win counts as a win. If you are on the don’t-pass and the shooter rolls a 2 or 3, it is a win, so you increase your next bet by one unit. If you are on the don’t-come and the shooter throws a seven, you lose and should decrease your next don’t-come bet.

If you lose two don’t-pass bets in a row you should start over because it means that the shooter won the pass line two times in a row.

Obviously you need to be mindful of the shooter. This method is used primarily as an alternative to the pass line when the shooter is obviously unqualified. If a new, qualified shooter gets the dice you should immediately get your bets back on the pass line. But when there are lots of successful don’t bettors at the table, playing in this manner could ensure a quick and easy profit on the dark side.

source: http://edell.casinocitytimes.com

February 5th, 2008

Slots and Jackpots Payout

Posted in Gambling General, Gambling Tips by Diana Sterling
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Casino payout procedures usually require that attendants verify the winning combination and amount for a handpay. I remember one time that it took three attendants to figure out why a machine was paying a certain amount in Vegas.

It was a slot machine with different wild, multiplying symbols and it took us about 10 minutes to figure out what the base combination was that being multiplied. I’m not surprised that the attendants were concerned about the combination.

As for the piece of paper, if it was just an ordinary scrap of paper or a blank piece of paper, writing the combination on the paper is strange. On the other hand, the paper might have been some sort of paperwork or a log that the attendants have to fill in for a handpay.

Stop kicking yourself about leaving the credits behind. Every slots player ends up doing that once. I recommend that players look around the area to ensure that they haven’t left anything behind before they get up to leave a slot.

Part of my ritual is to check that the coin tray is empty — I don’t have to do that much today — that I have my slot card and that there aren’t any credits left on the slotmachine. Then, in a belt-and-suspenders move, I take another look around after I’ve gotten up and am about to walk away just to double-check. And I sometimes even turn around and take another quick look after I’ve walked a few feet away to triple-check.

xxx

Good Luck

December 16th, 2007

Online Roulette - Odd or Even

Posted in Gambling General, Gambling Tips, Online Gambling by Diana Sterling
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There are 38 numbers contained on the online roulette layout - these include the numbers 1 through 36, plus the zero (0) and double zero (00). You can bet on any of these individual numbers, and if you play roulette, I bet you do. But outside of this scope, there are a number of bets the player can make as well. These are known, naturally, as the “outside” bets.

They’re made on much larger groups of numbers; each one of them constitutes a wager on 12 numbers or more at a time.

Online Roulette - Odd or Even
This follows along the same principles as the Red or Black bet, in that when you place the bet, it will cover half the numbers that are not zero or double zero. Half the numbers are obviously odd, the other half are even. You will bet on whether the next number that comes up is an odd number or an even number.

So when you bet on an odd number to win, for example, on the next spin of the virtual “wheel” an odd number must land, in which case you will be paid at even money. If it doesn’t come out to an odd number, or if the result is zero or double zero, you will lose the bet. The chances of winning this bet are 47.37% (you can do the math by taking the zero and double zero out of the equation).

The wager on the “Even” is placed in a box on the extreme left-hand side of the layout (that is, if you’re looking at it length-wise), next to the “1st 12″ box and one box over from the first dozen numbers (1 through 12) in the layout.

Your expectation number is as follows:

Expectation (E) = [(% chance of winning) X (amount won)] + [(%chance of losing) X (-amount lost)]

E = [(18/38) X (1)] + [(20/38) X (-1)] = 18/38 + (-20/38) = -2/38 = -1/19 = -.0526 = -5.26%

You can play both American and European roulette at EnglishHarbour.com!

Online American Roulette Layout

November 13th, 2007

Multi-Deck Blackjack - How to Play with an Ace and 5

Posted in Gambling General, Gambling Tips by Diana Sterling
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HERE’S THE SITUATION:

You’re playing in a multiple deck blackjack game where the option of soft doubling is allowed. You are dealt an Ace and a five while the dealer is showing a two. With your hand of Ace-five you have a starting point where you have either 6 or 16 - whichever is going to work better for you under the circumstances. As a result, you’ve got some ways to go here - you can stand, hit, or double down.

Which of these options do you go with?

THE CORRECT PLAY:

Standing certainly wouldn’t appear to make a whole lot of sense. And don’t get carried away with the idea of doubling, just because the dealer isn’t showing a “pat” upcard. What you need to do here is HIT this soft hand.

THE EXPLANATION:

Essentially, we encounter two questions -
(A) Is the Ace-five (and remember - that’s always how we refer to it, not 6 or 16) a strong enough hand to double with?, and
(B) Is the two weak enough as a dealer upcard to double against? The answer to the first question is yes, usually. The Ace-five gives you the 6 or 16, and there are a lot of hands you could get that could be worse.

In fact, you WILL double this hand against the dealer’s upcard of 4,5, or 6. However, the answer to the second question is, NO, the two does not provide enough latitude to double. It allows the dealer too much of a chance to get “pat” (i.e., deal himself a solid or standing hand).

The bottom line, mathematically, is that with this hand you have an overall negative expectation; you will win 1% MORE and lose 1% LESS if you hit the hand as opposed to doubling it.

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October 23rd, 2007

A Brief on Slots Random Number Generators

Posted in Gambling General, Gambling Tips by Diana Sterling
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The presence of microprocessors in slot machines not only made it possible for all the sounds, light and meters in the machine, it also brought about something called the Random Number Generator (RNG), through which the odds could be customized from machine to machine. The RNG cycles through thousands and thousands of combinations of numbers and settles on outcomes randomly.

The reels on the slot machine are programmed to stop at whatever combination the RNG happens to pick at that time.

The RNG enables “virtual” reels as opposed to actual reels. These reels have more virtual “symbols” on them. That adds up to many
more combinations and a much, much greater jackpot possibility for the player.

The RNG, in effect, pre-selects the outcome for each and every spin on the slot machine, making the actual spinning of the reels more of a formality than anything else. Before you have even pushed a button or pulled a handle, the machine knows whether you are going to win or not.

The machines, of course, are programmed to stop at non-paying combinations more often than others. That’s how casinos stay in business, and that’s something players understand perfectly. But because it is “random,” it does allow for a winning combination to appear, and certainly reduces the possibility that the outcomes can be subject to specific manipulation from both internal and external sources.

The results are based on a long-term pay schedule, which means that the casino knows what it is going to be getting out of each machine
on a long-term basis, though the short-term results for the customer are still left pretty much to chance.

In addition to being essential to the development and advancement of slot machines, the RNG is also the governing mechanism behind all player vs. house games that are played over the internet. Naturally, that includes slots, which are, of course, seen but not touched.

Do you want to make a little slots history of your own? Try video slots online. And remember - you can play lots and lots of slots at AllSlots.com

March 2nd, 2007

Texas Holden Playing Online & Tournaments

Posted in Gambling General, Gambling Tips, Poker by Diana Sterling
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Texas Holde’m Rules
The descriptions below assume a familiarity with the general game play of poker, and with poker hands. For a general introduction to these topics, see poker, poker hands, poker probability, and poker jargon.

Texas Holdem Objective
Like most variants of poker, the objective of Texas hold ‘em is to win pots, where a pot is the sum of the money bet by oneself and other players in a hand. A pot is won either at the showdown by forming the best five card poker hand out of the seven cards available, or by betting to cause other players to fold and abandon their claim to the pot.

The objective of winning players is not winning individual pots, but rather making mathematically correct decisions. As a result of making such decisions, winning poker players are able to maximize their expected utility and win more money than they lose in the long run.

The betting Part
A standard hold ‘em game with the blinds Hold ‘em is normally played using small and big blind bets. Antes may be used in addition to blinds, particularly in later stages of tournament play. A dealer button is used to represent the player in the dealer position; the dealer button rotates clockwise after each hand, changing the position of the dealer and blinds.

The small blind is posted by the player to the left of the dealer and is usually equal to half of the big blind. The big blind, posted by the player to the left of the small blind, is equal to the minimum bet. In tournament poker, the blind/ante structure periodically increases as the tournament progresses. (In some cases, the small blind is some other fraction of a small bet, e.g. $10 is a common small blind when the big blind is $15.

The double-blind structure described above is relatively recent; until the 1980s, a single-blind structure was most common.)

When only two players remain, special ‘head-to-head’ or ‘heads up’ rules are enforced and the blinds are posted differently than expected. In this case, the dealer posts the small blind, while his/her opponent places the big blind.

The three most common variations of hold ‘em are limit hold ‘em, no-limit hold ‘em and pot-limit hold ‘em. Limit hold ‘em has historically been the most popular form of hold ‘em found in casino live action games in the United States. In limit hold ‘em, bets and raises during the first two rounds of betting (pre-flop and flop) must be equal to the big blind; this amount is called the small bet. In the next two rounds of betting (turn and river), bets and raises must be equal to twice the big blind; this amount is called the big bet.

No-limit hold ‘em is the form most commonly found in televised tournament poker and is the game played in the main event of the World Series of Poker. In no-limit hold ‘em, players may bet or raise any amount over the minimum raise up to all of the chips the player has at the table (called an all-in bet). In pot-limit hold ‘em, the maximum raise is the current size of the pot.

Playing the hand
Play begins with each player being dealt two cards face down. These cards are the player’s hole or pocket cards. These are the only cards each player will receive individually, and they will only (possibly) be revealed at the showdown, making Texas hold ‘em a closed poker game.

The hand begins with a “pre-flop” betting round, beginning with the player to the left of the big blind (or the player to the left of the dealer, if no blinds are used) and continuing clockwise. A round of betting continues until every player has either folded, put in all of their chips, or matched the amount put in by all other active players. See betting for a detailed account. Note that the blinds are considered “live” in the pre-flop betting round

.After the pre-flop betting round, assuming there remain at least two players taking part in the hand, the dealer deals a flop, three face-up community cards. The flop is followed by a second betting round. This and all subsequent betting rounds begin with the player to the dealer’s left and continue clockwise.

After the flop betting round ends a single community card (called the turn or fourth street) is dealt, followed by a third betting round. A final single community card (called the river or fifth street) is then dealt, followed by a fourth betting round and the showdown, if necessary.

The Texas Holdem Showdown
If a player bets and all other players fold, then the remaining player is awarded the pot and is not required to show his hole cards. If two or more players remain after the final betting round, a showdown occurs. On the showdown, each player plays the best five-card hand he can make from the seven cards comprising his two hole cards and the board (the five community cards).

A player may use both of his own two hole cards, only one, or none at all, to form his final five-card hand. If the five community cards form the player’s best hand, then the player is said to be playing the board and can only hope to split the pot, since the other player can also use the same five cards to construct the same hand.

If the best hand is shared by more than one player, then the pot is split equally among them, with any extra chips going to the first players after the button in clockwise order. It is common for players to have closely-valued, but not identically ranked hands. Nevertheless, one must be careful in determining the best hand; if the hand involves fewer than five cards, (such as two pair or three of a kind), then kickers are used to settle ties (see the second example below). Note that the card’s numerical rank is of sole importance; suit values are irrelevant in Hold’em.

The best possible hand given the five community cards is referred to as the nuts. For example, on a board such as 2-3-7-8-Q, with no more than two cards of any one suit, the nuts is three queens.

Some Texas Hodem Terms
Buy-in: There is a minimum chip value required to sit at any given table. Normally the minimum is 10 times the higher stake for that game. For some special games, that value may be higher.
Blind: This term refers to the required bets, called the small blind and the big blind used to put money into play. The blinds are mandatory bets and rotate around the table.

Small Blind: This is the mandatory bet required of the player to the left of the dealer.
Big Blind: In games using a blind to put money in play, the big blind is generally equal to the lower amount of the stakes for that game. In a $5/$10 game, the big blind is $5. The big blind follows the small blind, which is put up by the first player to the left of the dealer.
Pot: The chips available to win in any given hand.
Freeroll: This term applies to poker tournaments where the entry fee, the stakes, or both the entry fee and stakes are waived. In some non-freeroll tournaments, the house may guarantee a minimum prize pool.

The Ring table
Poker Rooms provide a vast variety of ring table for play money and real money players. In fact ring games can be found in popular micro limits that start at $0.02/$0.04 and on up to $150 /$300 blinds. On a ring table you have from two to nine players.

A Single table tournaments
Nine players, one table, one goal. Single table tournaments are fill and go tournaments available at a wide range of buy-ins starting at just 10 cents and rising to a serious $500. A single table tournament takes place on one table of nine players. Unlike multi-table tournaments, which have a scheduled start time and registration period, single table tournaments are “fill and go” games. There’s no hanging about; as soon as nine people have sat down at the table, play begins, and once a game has started, another table at those levels opens for registration.
As in any tournament, each player pays the buy-in fee and receives an equal number of chips. Play then starts and continues until one player has won all the available chips at the table. The prize pool is divided between the top 3 finishers, with the winner taking 50% of the prize pool, second place taking 30% and third taking the final 20%.
Doyle’s Room offers a wide variety of tournament levels, with buy-ins ranging from $0.10 to $25. Fast and fun, they don’t want to be missing out.

Multi-table tournaments
Multi-table tournaments are the ultimate tournament experience, as they pit their wits against hundreds of players for a share of the prize pool. With buy-ins starting from just 10c and rising to $200, there’s action aimed at everyone. And if they don’t want to risk any of the hard-earned, their are lots of freerolls too.

Featuring up to 999 players, multi-table tournaments mirror how real world poker tournaments work, and are an exciting way of pitting the wits against other players to take often substantial prizes.

Each multi-table tournament has a set start date and time, with all players registering to play in advance. You can register at any time from when the tournament details are posted up until about 5 minutes before kick off. When registering, they will need to pay the buy-in together with the registration fee, which is typically 10% of the buy-in. Sound confusing? Don’t worry, it’s not. For example, if they wanted to play in a $10 No Limit tournament, the buy-in would be $10 and the entry fee $1, giving a grand total of $11.

When they buy-in, each players starts with the same number of chips and is assigned a random seat on a randomly selected table. The number of tables in play will reflect the number of players who have entered, so if 999 players have entered, then there will be 111 tables at the start of play. As the tournament progresses, and players get knocked out, tables are closed and players are reseated to make sure that tables remain well balanced. Table and seat reassignment is again conducted at random, but takes into consideration the position in relation to the blinds so they don’t lose out. Eventually, nine players will remain on the final table where they will battle it until one player has all the chips.

Once they register, prior to the tournament start, they will receive audio and visual reminders within the poker client and will be allocated a seat at random. You will be able to view the table and seat a few minutes before the tournament start time.

The real beauty of multi-table tournaments is that all the buy-ins form a prize pool, a prize pool that they will be playing for a share of. The pool is determined by a range of factors, such as the number of entrants, the stakes and any possible add-ons (that’s extra money that we put in), and the patheyt structure is similarly determined by the number of entrants. Perhaps the prize pool and patheyts are best illustrated by another example. Say 450 people enter a $10 NL tournament, then their will be a prize pool of $4,500. Using our standard patheyt structure, the winner will walk away with just over $1,200, the runner-up $765. Which isn’t a bad return for $11 and a couple of hours play?

We have a huge range of multi-table tournaments running every day, including freerolls and tournaments with buy-ins ranging from just 10 cents to $200. Our games are fun, fast and exciting, to make sure they experience the thrill of the competition.

Satellite tournaments also called Feeders
Throughout the week there are single-table tournament (STT) satellite qualifiers (labeled “Feeders” in Red in the poker program schedule), leading up to Grand Final games that night plus the big Grand Final on Saturday night. These satellites start as soon as there are 9 people seated. But, unlike our normal single-table tournaments, only the winner takes a prize (nothing for second or third in this game). And instead of taking the money, the satellite winner gets a place in the Grand Final table and a shot at the huge prize pool.

Then, every night we run a big multi-table tournament that’s our Satellite Grand Final, where the prize pools can be thousands and thousands of dollars, the Saturday Grand Final will be in the Tens of thousands! Being a satellite final, there are two ways that they can get a seat. One: they can pay the money and take a place, just as they would for any multi-table tournament. Or two: they can qualify for the final by playing in one of our satellite qualifiers mentioned above. This option may be more appealing, as they can qualify for a fraction of the price.

Speed or Turbo Tournaments
Speed Tournaments offer double the fun in half the time. With blinds increasing every three minutes, Turbo Tournaments increase the blinds every minute! These tournaments offer some of the fastest, most exciting tournament action to be found anywhere on the net, and if they are looking for an exciting poker experience but don’t have hours to spare, we think that they will like these.

With a range of both single table and multi-table speed tournaments on offer, simply look down the list of available tournaments in the poker client and look for those marked as “Speed” or “Turbo”. Entering a speed tournament is uses exactly the same process as normal tournaments.

Rebuy tournament
Make a silly mistake at the start of the tournament? These Rebuy Tourneys will allow they to stay in!

There’s nothing worse than having an early exit from a tournament. There they are, settling in for a nice long poker session and before they know it one silly mistake or horrible bad-beat has sent them packing. But with our rebuy tournaments, the end isn’t necessarily the end, and they can have more lives than a very lucky cat.

How? Because in a rebuy tournament they can purchase additional chips within a certain predefined period of a tournament if they bust out or fall below a certain chip count. For example:

You’re playing in a $5 tournament and they started with 2,000 chips. Unfortunately, after only a few minutes they have lost the lot. Naturally, they would like to carry on playing (come on, who wouldn’t?) and the good news is, that in a rebuy tournament they can! When they get busted, a little pop-up window will appear asking if they would like to pay a further $5 to carry on in the tournament. Click no, and it’s adios. But click yes, and 2,000 more chips will be delivered to them before the next hand.

Good Luck!

xox

February 5th, 2007

Low Limit Omaha Poker Strategy

Posted in Gambling Tips, Poker by Diana Sterling
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If you have patience at the low-limit Omaha poker games, you will get a lot of opportunities . Many of these Omaha poker games are filled with players who are playing far too loose because everyone thinks that their two-pair is a great hand. The best strategy is to play hands that do well in multi-way pots and bet hard when you have the nuts. Please note: this article is intended for beginners playing low-limit Omaha games where the play tends to be loose and passive. It is not intended for more serious Omaha games.

There is another version of Omaha called Omaha hi-lo poker. In this game the high hand and low hand split the pot. This article will not discuss the Omaha hi-lo poker version; I will only talk about Omaha hi poker strategy.

One good place to play Online low-limit Omaha Poker is Empire Poker.

Starting hands

In longhanded Omaha hands there really isn’t any such thing as a “dominant hand” preflop. You could get two Aces and two Kings and still easily get beat. However, that isn’t to say that you should call to the flop with just anything. You should still play good hands, although now there are many types of good Omaha starting hands, hands that become dominant after the flop hits. So, although some hands are better than others, the implied odds will have a huge effect on what hands you are playing in hyper-loose environment of low-limit Omaha.

The best starting hands in low-limit Omaha are hands where you hit two pair and your draw, for example K Q J 10. (A great flop would be Q J 3.) Those hands are a bit rare, so another good hand in a loose game would just be a hand with a lot of drawing possibilities. If you are expecting a multi-way pot, then it is important to be drawing to the nuts. In other words, you want to draw to an Ace-high flush, not a 9-high flush. Also, you don’t want to draw toward straights if you have low cards and are likely to end up at the low end of the straight.

You may wish to simply call preflop with drawing hands so as to not scare away the loose-passive players. This way you also risk less if you don’t hit your draw. However, if you hold a hand which has strength in high cards, such as A A K J, then you should raise. You should also raise with several drawing possibilities to build up the pot, if you feel that people are staying in too much for big pots.

Hands with only a high pair can sometimes be played. Play AAxx, KKxx definitely; with AAxx you should raise if you think you can knock people out and get the hand heads-up or 3-way. You may experiment with QQxxbut that is very borderline. A set would be nice, but sets aren’t so great in Omaha since someone can easily draw a flush or straight on you. With high pairs you really want to hit a high full house, and rob someone who thinks their lower full house is the high-hand. The main reason high pairs are much less valuable than in Texas Hold’em is because having an Overpair on the flop is worthless in Omaha. Most likely someone else has a two-pair.

Flop play

In general, you want to fold any hand unless you have top 2 pair or a draw to the nuts or near-nuts (for example a King-high flush). These requirements can be relaxed a bit if the game is shorthanded: you can draw to slightly lower straights and flushes. However, you still don’t want to be calling with one pair.

If there is a pair on board and you don’t have trips, then do not draw. Most likely someone has the trips and you’re unlikely to semibluff people out of the pot. If you call and hit your draw, you may be beat by a full house!

Semi-bluffs are only useful if you can think you can win outright. However, in many loose low-limit Omaha Poker games you will get called to showdown by multiple players. In this case, you don’t want to semi-bluff that much. Maybe throw in one or two for deception, but try to avoid it otherwise.

Two pair and sets are troublesome if there is a draw on board. With several people in hand, there may be so many outs against you that you will probably lose the hand! Try to go for a check-raise and punish people for drawing. However, be prepared to fold at the turn if a draw (or two!) hits and you think you are beat. If you hit your full house, you can try slowplaying (if you have the nut full house) and hope someone hits their straight or flush. However, don’t overdo the slowplay, you should only do it if you really can’t be hurt by the river card, and be more inclined to slowplay if the opponents fall for it often and if you have position. If you find your opponents to be call-stations then go ahead and bet on the turn anyway. If your opponents are new at Omahapoker and they think their Ace-flush is the nut hand when the board is paired, you don’t want to slowplay. Often times these players will cap out against you on the turn and river despite the full house possibility showing!

However, please note that full house is not even guaranteed to be high-hand. It is quite common to see one full house beat by another at an Omaha game. Generally, you have a low full house if your trip is lower than the board pair, and you are probably safe to win if your trip is higher than the board pair. The best way to tell if your full house is the best hand is by paying attention to your opponents betting sequence. With a low full house, you may consider trying to encourage a bluff by checking and calling instead of betting out, on a fraction of your hands.

Turn play

If you hit your flush or straight by the turn you definitely should bet hard, and even check-raise if you are certain someone will bet (But bet outright if you have any doubt). There could easily be a set or two pair out against you and they could make their full house on the river. Make sure they don’t get a free card here.

River play

Often times the board will have no straight or flush showing and you think your two pair or set is the high hand. Then a scare card will hit on the river. If this happens, you may want to check down the river. After all, if you get check-raised, you are doubling the amount of money you have put into the hand. It depends on how many opponents are still in the hand and how they played it, but in a multi-way pot, checking is usually the right move. However, if your opponent rarely check-raises, or if he has played the hand like he had two pair, then you may consider betting.

If you are on the other side of the coin, and you hit your hand on the river, you may want to bet out instead of check-raising, because your opponent may check it down. I usually mix-up whether I bet or check-raise in that situation, depending on what I think my opponent has, but also to add deception and uncertainty. It is important to make your opponents fear the check-raise so that they are afraid to bet on the river, letting you see some showdowns more cheaply.

January 16th, 2007

Casino Payment Methods - Featured Neteller

Posted in Gambling General, Gambling Tips by Diana Sterling
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Neteller has been the preferred choice of deposit for online casinos for the last two years. And most online casinos will give you an additional bonus for depositing using the Neteller services. Neteller.com offer instant ATM wihdraws though not very many do. This is becoming more popular, and it wouldn’t hurt to mention that to your casino when setting up an account. I don’t play at casinos that charge a fee for you to get your own money back.

Funding your casino account should be practically painless. It is hard to part with the money to begin with, casino that make funding easy with multiple options will probably be easier to work with in all regards. Neteller is probably the easier way to deposit and withdraw earnings from your casino account.

Online Casino Bonuses and Comps are a very important part of the internet casino business, and all casino businesses for that matter. Just because you don’t physically make the trip to a casino, you are still bucking the same probabilities as gamblers in Las Vegas, who are rewarded for their loyalty and play. Why shouldn’t you be rewarded as well. Many of the larger on-line casinos claim to not be interested in giving bonuses to bonus hunters. I look at it more like getting more for your money. Using neteller payments you may get an extra percent bonus and/or comps points depending on the operator.

The brick and mortar casinos give everyone free drinks, and throw a free dinner your way once in a while, why should online casinos miss out on giving them to you also. One way or another anyway. Know the games you are playing. Random number generators are generally the same from one casino to another.

Since the U.S casino legislation approved last year, the whole gambling industry have been in “stand by”. There has been some press regarding some main shareholders been detained.  To the best of my knowledge Neteller is still fully operational in the USA (and serving US residents). We need to wait and see.

All things considered, Neteller is by far the best payment solution for online casinos.